Tweaks to Air Pollution colour blending and params.Re-enabled & Improved Sun God Rays / Light Flare settings (requires PostFX enabled, mostly only visible when the sun is occluded slightly).Fixed issues with Wildcard Textures working with IBL shaders.Fixed bugs with texture animations on IBL shaders.Fixed issues with Maps Converter when using absolute paths.Fixed issues with displaying upgrade changes in showroom.Added support for upto 128 scenes in Scene Viewer, and fixed an issue where it would crash after exceeding the limit.Set default Web Port (for Material Editor) to 5396 in Scene Viewer.Added soft selection to manual adjustments in AIW Editor.Added new line smoothing option to AIW Editor which tries to smooth the line consistently based on corner radius before and after selection.Added an option in ModDev to set amount of cloud cover.Enabled Auto Exposure in Cockpit Cameras and refactored Auto Exposure settings in general.Build 1123 - Upcoming Release (Initially Released 18/1 however reverted on 20/1)īuild 1123 - Upcoming Release (Initially Released 18/1 however reverted on 20/1).Such plugins can be used to analyse data, control motion platforms, hook up external controllers and other peripherals and many other things. Software developers can also extend the simulation through a plugin API that provides telemetry information, scoring as well as ways to interact with the simulation. There are also various ways to make them come alive, with animated elements and local ambient sounds. These tracks can support dynamic weather with special rain effects as well as day to night transitions and lighting. Tracks can be added with different layouts for different types of racing, including for example karting. The simulation can handle anything from the tiniest radio controlled cars up to big trucks and everything in between. You can add your own cars that include not just new 3D models, but also completely customisable physics and sounds. RFactor 2 provides developers with a platform to make all kinds of extensions. If you're an end user of rFactor 2, looking for more information about the simulation, please go to the Users Guide. For each we try to list prerequisites, both in terms of tools and knowledge, and guides that help you with the actual creation process. We've structured the information based on the different types of extensions you can work on. It is a living document that we will keep updating and extending. It contains information on the various aspects of the simulation and how to extend it. This site is for people who develop content or code for rFactor 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |